This organization is committed to bridging the gap between gaming and online education in a variety of different ways such as health care, public policy and training.
http://www.seriousgames.org/index2.html
Some of the examples from the website involve companies already committed to integrating games with popular game series characters to teach computer based skills and perhaps more impressively is the showcase that took place at E3 over the summer of 2006. For those unfamiliar, E3 is the Electronic Entertainment Expo held annually in California which showcases next generation hardware, software, consoles, platforms, audio/visual equipment and games. The ability for games to create a culture of education for students at all ages and backgrounds will represent the next platform of digital education/online education . This enables students to generate social and intellectual capital needed for the globally integrated technological age of society.
Additional aspects of the website include programs on environmental and public health policy issues as well as the future of software in surgery. Needless to say the future of education and gaming appears ready to broaden the perspectives of not only the hardcore gaming base but to the scholars and individuals able to make an impact in our society.
Its a great website to begin acquainting oneself to games and education with fascinating areas of research and design of online education.
Check it out!
1 comment:
Hi Ben,
It's a wonderful website. Thanks for sharing.
One thing I found very interesting is that there are so many names used to mean e-games, like serious games, virtual reality, games for change, games for good, etc.
I am wondering what "the serious games" mean. I guess it means that everything could be serious, including games. Since games are linked with learning, they become SERIOUS. It's just my guessing :)
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