Thursday, July 4, 2013

Produsage

Currently, I am a produser of games and gaming culture given my involvement in creating multiplayer (multiuser) maps in games such as Doom, Duke Nukem 3D, Portal 2 and Starcraft. Sharing these maps for others to MOD (modify and remix for a new collaboration of a map) defines my role as both a user and producer of content meant to be distributed through a large community of gamer networks. These networks range from internet fan websites to game interfaces like STEAM and Blizzard Maps required to access community maps for other Portal 2/Starcraft produsers.

My earliest experiences as a produser hearken back to playing M.U.L.E. from the Commodore 64 gaming system. The game afforded players the chance to amass wealth by colonizing and terraforming resources of an alien planet. The game while visually challenged, offered the first experience of multiuser content given that each user had to adjust their strategy and resource management based on other player's decisions in the games. One of the best paths to victory included a collusion feature in which players would set abnormally high prices for goods in demand, forcing players to adjust accordingly and make equally dubious partnerships to counterbalance the terms of engagement.

While most of my professional career focuses on games and education, social media produsage interest includes creating some podcasts, videos, and blogs for creative practice. Many of the themes in my creative projects focus on technology use in education, the rise of mobile device usage by students in the 21st century and the need for instructors to meet the demands of students that lust for instantaneous access to content.Some of my future goals include designing a course curricula that aligns learning objectives with gameplay, mobile devices and web 2.0 tools as well as developing community networks for students to collaborate/reflect on work to better facilitate course content.

3 comments:

Barb T said...

Ben, I appreciated reading your blog on gaming and Produsage yesterday; I have a high interest in utilizing gaming for learning.

임태형 교수 said...

Ben, you make me surprised.
I 'was' a produser in game culture. I was one who made starcraft usemap and shared it with others, lol.

Unknown said...

Ben,

You and I seem to have very similar ideas. One of the reasons I jointed the IS program was to learn how to use game design to influence learning. I have a blog on the subject where I post the ideas I generate from my coarse work. Let me know if you continue to post on this topic, I will be frequenting your page.

Check out my blog if you ge the oppertunity.

http://instructionalgaming.blogspot.com/